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authorCampbell Barton <ideasman42@gmail.com>2010-10-11 04:15:49 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-11 04:15:49 +0400
commit4ad2e4a3830535d62aadd035bd5a714bca20a816 (patch)
tree399ec3bb21823f74311926e97595fec020a70da6 /source/blender/editors/include/ED_armature.h
parent159cf6e5ddf27f37f0e56d172a16b018d9c037ab (diff)
[#24045] heat weight fails on specific geometry.
The error for heat weighting was only being printed in the console, while the problem remains at least a warning is now given that there was a problem calculating the heat weight. also fixed a memory leak from the mesh octree not being freed after assigning vertex groups. (ModNode error)
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 809b86d65f3..e91bafc9056 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -42,6 +42,7 @@ struct ListBase;
struct MeshDeformModifierData;
struct Object;
struct RegionView3D;
+struct ReportList;
struct Scene;
struct SK_Sketch;
struct View3D;
@@ -132,7 +133,7 @@ void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
-void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, struct Object *par, int mode, int mirror);
+void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct Object *par, int mode, int mirror);
void auto_align_armature(struct Scene *scene, struct View3D *v3d, short mode);
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); /* if bone is already in list, pass it as param to ignore it */