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authorCampbell Barton <ideasman42@gmail.com>2010-11-17 12:45:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-17 12:45:45 +0300
commit51dcbdde033f6e8e55c4b1b4a47ca0624a6571ee (patch)
tree18315acbbe218deeea38c22ab41027df7d2cb06f /source/blender/editors/include/ED_armature.h
parentacc883da83b5fa7839a094e8dbf259077ca64f2e (diff)
use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 3e16cae5527..16091e43caf 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -121,7 +121,7 @@ void ED_armature_sync_selection(struct ListBase *edbo);
void ED_armature_validate_active(struct bArmature *arm);
void add_primitive_bone(struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d);
-struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name);
+struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name);
void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone);
void transform_armature_mirror_update(struct Object *obedit);
@@ -140,7 +140,7 @@ void auto_align_armature(struct Scene *scene, struct View3D *v3d, short mode);
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); /* if bone is already in list, pass it as param to ignore it */
void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnamep);
-void undo_push_armature(struct bContext *C, char *name);
+void undo_push_armature(struct bContext *C, const char *name);
/* poseobject.c */
struct Object *ED_object_pose_armature(struct Object *ob);