Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2009-02-06 13:48:00 +0300
committerJoshua Leung <aligorith@gmail.com>2009-02-06 13:48:00 +0300
commit0355dcc618d8e4ee6c9e40b09d58eacefb01ee30 (patch)
tree3ce5a209e9e7d536aff203a987f83ef1c89bf89b /source/blender/editors/include/ED_armature.h
parent2756060a64e4aaa6f4773e53b944317b0e013a67 (diff)
2.5 - Armatures Code
* Brought back recalculate bone roll (Ctrl N). This should be quite a straightforward example of a cleaned-up + ported armature tool. * Cleaned up a few warnings
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 4d22f30c44c..9c17e002cb0 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -100,6 +100,7 @@ int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int
void mouse_armature(struct bContext *C, short mval[2], int extend);
struct Bone *get_indexed_bone (struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]);
+EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
void transform_armature_mirror_update(struct Object *obedit);
void clear_armature(struct Scene *scene, struct Object *ob, char mode);