diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-02-06 13:48:00 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-02-06 13:48:00 +0300 |
commit | 0355dcc618d8e4ee6c9e40b09d58eacefb01ee30 (patch) | |
tree | 3ce5a209e9e7d536aff203a987f83ef1c89bf89b /source/blender/editors/include/ED_armature.h | |
parent | 2756060a64e4aaa6f4773e53b944317b0e013a67 (diff) |
2.5 - Armatures Code
* Brought back recalculate bone roll (Ctrl N). This should be quite a straightforward example of a cleaned-up + ported armature tool.
* Cleaned up a few warnings
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 4d22f30c44c..9c17e002cb0 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -100,6 +100,7 @@ int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int void mouse_armature(struct bContext *C, short mval[2], int extend); struct Bone *get_indexed_bone (struct Object *ob, int index); float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]); +EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators void transform_armature_mirror_update(struct Object *obedit); void clear_armature(struct Scene *scene, struct Object *ob, char mode); |