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authorCampbell Barton <ideasman42@gmail.com>2010-09-15 17:07:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-15 17:07:36 +0400
commit4828d0cba0e621d8e8b1cf3f3b3d00e8d83b861a (patch)
tree8b2e33a0631114cc94387e59d91ddf683a9e50de /source/blender/editors/include/ED_armature.h
parent2ac0a5637ce43e5f812e2b9ee1e03fb7adefb71b (diff)
bugfix [#23830] Border selecting bones in editmode bug
was missing a call to glLoadName(-1); so drawing commands after the bone were taken into account with the selection. made some other minor changes that dont change functionality.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 52db36e188d..5df04435abe 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -78,12 +78,12 @@ typedef struct EditBone
short segments;
} EditBone;
-#define BONESEL_ROOT 0x10000000
-#define BONESEL_TIP 0x20000000
-#define BONESEL_BONE 0x40000000
+#define BONESEL_ROOT (1<<28)
+#define BONESEL_TIP (1<<29)
+#define BONESEL_BONE (1<<30)
#define BONESEL_ANY (BONESEL_TIP|BONESEL_ROOT|BONESEL_BONE)
-#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
+#define BONESEL_NOSEL (1<<31) /* Indicates a negative number */
/* useful macros */
#define EBONE_VISIBLE(arm, ebone) ((arm->layer & ebone->layer) && !(ebone->flag & BONE_HIDDEN_A))