diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-08 19:34:41 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-08 19:34:41 +0400 |
commit | 5e749af4295ba3120cd882f6e35b49a80292915e (patch) | |
tree | 2b350597577eb619dd3192dc5250a7fbbb4fb6f0 /source/blender/editors/include/ED_armature.h | |
parent | f3fd7d88002dcfe42e51738cbb7d2d2be756dd19 (diff) |
2.5: Various Fixes
* Context panel now draws without header, with arrows, no scene name.
* Softbody vertex group search popup.
* Improve names for autogenerated shortcut keys in menus.
* Make most Select menus in the 3D view header work.
* Fix armature border select selection syncing.
* Add POSE_OT_select_constraint_target,
MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path.
* Merge mesh select similar into one operator.
* Don't give MESH_OT_select_random Space hotkey.
* Add DAG_object_flush_update to many mesh edit tools, not calling this
will crash with modifiers.
* RNA_def_enum_funcs for dynamic enums in operators, but not very useful
without context yet.
* Fix refresh issue with image window header + editmode.
* Fix drawing of shadow mesh for image painting.
* Remove deprecated uiDefMenuButO and uiDefMenuSep functions.
* Remove keyval.c, code is in wm_keymap.c already.
* Rename WM_operator_redo to WM_operator_props_popup.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 0f2ac6e3027..f28dbe2a619 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -103,6 +103,7 @@ void mouse_armature(struct bContext *C, short mval[2], int extend); struct Bone *get_indexed_bone (struct Object *ob, int index); float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]); EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators +void ED_armature_sync_selection(struct ListBase *edbo); void add_primitive_bone(struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d); |