diff options
author | Ton Roosendaal <ton@blender.org> | 2009-02-25 17:50:40 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-02-25 17:50:40 +0300 |
commit | c3078c94fb48cc1376b170bb3c7ce1f2e14fa2f3 (patch) | |
tree | 0a3764a70ec84e373ae5e40889909bedba373f12 /source/blender/editors/include/ED_armature.h | |
parent | c0a6cb950d683f5ef35031cd250d3e8b79f5609e (diff) |
2.5
SHIFT+A add armature didn't add a bone yet. :)
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 2aeec16f852..290c7bfbcad 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -37,6 +37,7 @@ struct bPoseChannel; struct wmWindowManager; struct ListBase; struct View3D; +struct RegionView3D; typedef struct EditBone { @@ -102,6 +103,8 @@ struct Bone *get_indexed_bone (struct Object *ob, int index); float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]); EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators +void add_primitive_bone(struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d); + void transform_armature_mirror_update(struct Object *obedit); void clear_armature(struct Scene *scene, struct Object *ob, char mode); void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, struct Object *par); |