diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-08-01 15:00:36 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-08-01 15:00:36 +0400 |
commit | d25747ee751096de2e417a7da1316bf5bf81c25a (patch) | |
tree | 516d8fe68d3384a222da32a3e72e1d05aa717db8 /source/blender/editors/include/ED_armature.h | |
parent | e56913fe3961e9ab34b15e5317d83e9110e20857 (diff) |
bugfix's
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
[#23115] Crash when moving armature origin
- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index d2d1e2a1d69..52db36e188d 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -120,7 +120,7 @@ void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone); void transform_armature_mirror_update(struct Object *obedit); void clear_armature(struct Scene *scene, struct Object *ob, char mode); -void docenter_armature (struct Scene *scene, struct View3D *v3d, struct Object *ob, int centermode); +void docenter_armature (struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around); void ED_armature_apply_transform(struct Object *ob, float mat[4][4]); |