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authorCampbell Barton <ideasman42@gmail.com>2010-10-15 07:24:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-15 07:24:47 +0400
commitd3fcc2d0b4a02438f7e1ffa0bbdd9426d8dd0659 (patch)
tree01b5817eebe2d263a8ddc2fe2ee245725e32b4bc /source/blender/editors/include/ED_armature.h
parent201fd16df98dd1ad2a7b511edc96c338911dc1eb (diff)
bugfix [#24256] Wrong bone subdivision number in tweak panel.
there were 3 operators for armature subdivision, now only have 1 (as with mesh). + remove unused warnigns.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index e91bafc9056..32fe10783a7 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -147,7 +147,7 @@ void ED_armature_exit_posemode(struct bContext *C, struct Base *base);
void ED_armature_enter_posemode(struct bContext *C, struct Base *base);
int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
void ED_pose_deselectall(struct Object *ob, int test);
-void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob);
+void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob);
/* sketch */