diff options
author | Ton Roosendaal <ton@blender.org> | 2009-07-25 17:40:59 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-07-25 17:40:59 +0400 |
commit | dcfc0333d16a6a85c54f056edfce7a9089f64ef7 (patch) | |
tree | aa1f641575d431a23622d67ec88f846cd790c81e /source/blender/editors/include/ED_armature.h | |
parent | 90dfb61e046625b61c3af8a7f8bfee431a356832 (diff) |
2.5
Outliner: brought back to near full functioning:
- proper operators, like for open/close items, exec operations
(note: select is still same operator as activate, should
become modal ops later)
- rename works again (ctrl+click)
- proper notifiers for redraws
- select / extend select works again
- editmode in/out works again
- enter key opens/closes again
- right mouse operations work again
Didn't do:
- options for Sequence strips
- signals to change button views on clicks
- error/warning messages
UI:
- added new uiButSetRenameFunc(), which passes on the old name
- added uiButActiveOnly(), which ensures a button gets created in
active state, and gets removed when used. Needed for editing
names in outliner.
Andrea: check outliner.c for uiButActiveOnly(), very easy to use!
Also:
- Added posemode operator, CTRL+TAB tied to it.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 3b5932b2950..31b0f712b97 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -99,6 +99,8 @@ void ED_armature_from_edit(struct Scene *scene, struct Object *obedit); void ED_armature_to_edit(struct Object *ob); void ED_armature_edit_free(struct Object *ob); void ED_armature_edit_remake(struct Object *obedit); +void ED_armature_deselectall(struct Object *obedit, int toggle, int doundo); + int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short extend); void mouse_armature(struct bContext *C, short mval[2], int extend); |