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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/editors/include/ED_armature.h
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index e6284cb1656..69f71f3df44 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -39,7 +39,7 @@ struct Base;
struct bContext;
struct Bone;
struct bPoseChannel;
-struct EvaluationContext;
+struct Depsgraph;
struct IDProperty;
struct ListBase;
struct MeshDeformModifierData;
@@ -192,7 +192,7 @@ void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do
#define ARM_GROUPS_AUTO 3
void ED_object_vgroup_calc_from_armature(
- struct ReportList *reports, const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct ReportList *reports, struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, struct Object *par, const int mode, const bool mirror);
/* if bone is already in list, pass it as param to ignore it */