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authorCampbell Barton <ideasman42@gmail.com>2018-11-14 09:12:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-14 09:21:34 +0300
commit55e719ec35a10c3f9e7231dee13d4b05aad7d965 (patch)
tree563ed5b1b27e9613de8384da90197ce2c3e1924b /source/blender/editors/include/ED_armature.h
parentc279f879ab86e03dff0dbfd3a36b14bebb4956f9 (diff)
parentd7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 7bade53cdf4..48bf390ee71 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -70,7 +70,7 @@ typedef struct EditBone {
float head[3]; /* Orientation and length is implicit during editing */
float tail[3];
/* All joints are considered to have zero rotation with respect to
- * their parents. Therefore any rotations specified during the
+ * their parents. Therefore any rotations specified during the
* animation are automatically relative to the bones' rest positions*/
int flag;
int layer;