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authorCampbell Barton <ideasman42@gmail.com>2013-03-14 14:07:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-14 14:07:05 +0400
commit0159647ada64591e4edbcb1284cf499fc2ae9c09 (patch)
tree4261f47e922ac29fa4e0123a31d0d515f53b4b9b /source/blender/editors/include/ED_armature.h
parentccd05c33ede3ead7b249afbb0e93586f083b5921 (diff)
add BLI_strncpy_rlen(), a clone of BLI_strncpy() that returns the number of bytes copied.
also move doxy comments for BLI_string.h into the C file.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 98f1a93f72b..310b60f13e8 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -61,7 +61,7 @@ typedef struct EditBone {
* normal bones when leaving editmode. */
void *temp; /* Used to store temporary data */
- char name[64]; /* MAX_NAME */
+ char name[64]; /* MAXBONENAME */
float roll; /* Roll along axis. We'll ultimately use the axis/angle method
* for determining the transformation matrix of the bone. The axis
* is tail-head while roll provides the angle. Refer to Graphics