diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-09-09 15:52:56 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-09-09 15:52:56 +0400 |
commit | 3daa283604930167be0bc2dad5d1684a871ca254 (patch) | |
tree | 96ee0481d6a7124e38c327e919d74995fe332e3e /source/blender/editors/include/ED_armature.h | |
parent | 8878c30b9b032f1a630c13c5ebb260cb9029ce3c (diff) |
2.5: Object module
* Split object_edit.c into multiple files:
object_add.c, object_edit.c, object_hook.c, object_relations.c,
object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
* vertex group menu and set active
* apply location, rotation, scale, visual transform (location is new)
* make local
* make vertex parent
* move to layer
* convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
up here...
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 738cbf094cb..8bdfe41ef80 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -95,7 +95,7 @@ void ED_operatortypes_armature(void); void ED_keymap_armature(struct wmWindowManager *wm); /* editarmature.c */ -void ED_armature_from_edit(struct Scene *scene, struct Object *obedit); +void ED_armature_from_edit(struct Object *obedit); void ED_armature_to_edit(struct Object *ob); void ED_armature_edit_free(struct Object *ob); void ED_armature_edit_remake(struct Object *obedit); @@ -116,6 +116,8 @@ void transform_armature_mirror_update(struct Object *obedit); void clear_armature(struct Scene *scene, struct Object *ob, char mode); void docenter_armature (struct Scene *scene, struct View3D *v3d, struct Object *ob, int centermode); +void ED_armature_apply_transform(struct Object *ob, float mat[4][4]); + #define ARM_GROUPS_NAME 1 #define ARM_GROUPS_ENVELOPE 2 #define ARM_GROUPS_AUTO 3 |