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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-09 15:52:56 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-09 15:52:56 +0400
commit3daa283604930167be0bc2dad5d1684a871ca254 (patch)
tree96ee0481d6a7124e38c327e919d74995fe332e3e /source/blender/editors/include/ED_armature.h
parent8878c30b9b032f1a630c13c5ebb260cb9029ce3c (diff)
2.5: Object module
* Split object_edit.c into multiple files: object_add.c, object_edit.c, object_hook.c, object_relations.c, object_select.c, object_transform.c. * Rename files to have consistent object_ and mball_ prefix: object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c. * Added operators: * vertex group menu and set active * apply location, rotation, scale, visual transform (location is new) * make local * make vertex parent * move to layer * convert to curve/mesh (not finished yet) * Many small fixes for marked issues, but still much code to be cleaned up here...
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 738cbf094cb..8bdfe41ef80 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -95,7 +95,7 @@ void ED_operatortypes_armature(void);
void ED_keymap_armature(struct wmWindowManager *wm);
/* editarmature.c */
-void ED_armature_from_edit(struct Scene *scene, struct Object *obedit);
+void ED_armature_from_edit(struct Object *obedit);
void ED_armature_to_edit(struct Object *ob);
void ED_armature_edit_free(struct Object *ob);
void ED_armature_edit_remake(struct Object *obedit);
@@ -116,6 +116,8 @@ void transform_armature_mirror_update(struct Object *obedit);
void clear_armature(struct Scene *scene, struct Object *ob, char mode);
void docenter_armature (struct Scene *scene, struct View3D *v3d, struct Object *ob, int centermode);
+void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
+
#define ARM_GROUPS_NAME 1
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3