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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-08 19:34:41 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-08 19:34:41 +0400
commit5e749af4295ba3120cd882f6e35b49a80292915e (patch)
tree2b350597577eb619dd3192dc5250a7fbbb4fb6f0 /source/blender/editors/include/ED_armature.h
parentf3fd7d88002dcfe42e51738cbb7d2d2be756dd19 (diff)
2.5: Various Fixes
* Context panel now draws without header, with arrows, no scene name. * Softbody vertex group search popup. * Improve names for autogenerated shortcut keys in menus. * Make most Select menus in the 3D view header work. * Fix armature border select selection syncing. * Add POSE_OT_select_constraint_target, MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path. * Merge mesh select similar into one operator. * Don't give MESH_OT_select_random Space hotkey. * Add DAG_object_flush_update to many mesh edit tools, not calling this will crash with modifiers. * RNA_def_enum_funcs for dynamic enums in operators, but not very useful without context yet. * Fix refresh issue with image window header + editmode. * Fix drawing of shadow mesh for image painting. * Remove deprecated uiDefMenuButO and uiDefMenuSep functions. * Remove keyval.c, code is in wm_keymap.c already. * Rename WM_operator_redo to WM_operator_props_popup.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 0f2ac6e3027..f28dbe2a619 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -103,6 +103,7 @@ void mouse_armature(struct bContext *C, short mval[2], int extend);
struct Bone *get_indexed_bone (struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]);
EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
+void ED_armature_sync_selection(struct ListBase *edbo);
void add_primitive_bone(struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d);