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authorCampbell Barton <ideasman42@gmail.com>2011-09-14 05:48:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-14 05:48:55 +0400
commit9b06435653522400c7136ae3cfc6ee6b52ae1378 (patch)
tree09ba1d46e3c9e7268729b4b023bb707b07d41ab8 /source/blender/editors/include/ED_armature.h
parentdd2a2ec6993060f3dbf62c64c4ff56bcca02c54f (diff)
move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index a029c5c1f12..b73684d43d8 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -148,7 +148,6 @@ void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnam
void undo_push_armature(struct bContext *C, const char *name);
/* poseobject.c */
-struct Object *ED_object_pose_armature(struct Object *ob);
void ED_armature_exit_posemode(struct bContext *C, struct Base *base);
void ED_armature_enter_posemode(struct bContext *C, struct Base *base);
int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);