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authorCampbell Barton <ideasman42@gmail.com>2010-08-01 15:00:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-01 15:00:36 +0400
commitd25747ee751096de2e417a7da1316bf5bf81c25a (patch)
tree516d8fe68d3384a222da32a3e72e1d05aa717db8 /source/blender/editors/include/ED_armature.h
parente56913fe3961e9ab34b15e5317d83e9110e20857 (diff)
bugfix's
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console [#23115] Crash when moving armature origin - setting the armature in editmode would leave editdata in some cases. - transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d. - added utility functions for getting curve & mesh bounds. - text3d moving center wasn't working at all. - changed drawobject.c to use BLI_math funcs in more places. - remove some unused code from operator object.origin_set.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index d2d1e2a1d69..52db36e188d 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -120,7 +120,7 @@ void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone);
void transform_armature_mirror_update(struct Object *obedit);
void clear_armature(struct Scene *scene, struct Object *ob, char mode);
-void docenter_armature (struct Scene *scene, struct View3D *v3d, struct Object *ob, int centermode);
+void docenter_armature (struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);