diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-10 17:19:14 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-10 17:19:14 +0300 |
commit | dd97c080062bfa01883f6d6e9f2f6c0b8a0ba8c1 (patch) | |
tree | 6ffe875d47aafc0a8d7dea9c45e94ee25f35589a /source/blender/editors/include/ED_armature.h | |
parent | a7932f745243e5cb0192ec6bbef58dcea34faf0f (diff) |
2.5
- Weightpaint back (CTRL+TAB or menu)
Also weightpaint is sortof non-modal, allowing to use all existing
hotkeys while in paint mode. Only leftmouse is overridden.
- Made vpaint and wpaint entirely local, stored in scene (and saved!)
- Small bugfix (also in 2.48): on weightpaint mode, all armature objects
in 3d window were drawing as active poses. Now only the armature
deformer is.
Nice point for the UI agenda: are paint modes on ACTION mouse? Only then
you can combine it with SELECT mouse...
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 17d6b25b93b..09b7f864f3e 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -91,7 +91,7 @@ void ED_armature_edit_remake(struct Object *obedit); int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short extend); void mouse_armature(struct bContext *C, short mval[2], int extend); - +struct Bone *get_indexed_bone (struct Object *ob, int index); float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]); void transform_armature_mirror_update(struct Object *obedit); |