Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2009-01-10 17:19:14 +0300
committerTon Roosendaal <ton@blender.org>2009-01-10 17:19:14 +0300
commitdd97c080062bfa01883f6d6e9f2f6c0b8a0ba8c1 (patch)
tree6ffe875d47aafc0a8d7dea9c45e94ee25f35589a /source/blender/editors/include/ED_armature.h
parenta7932f745243e5cb0192ec6bbef58dcea34faf0f (diff)
2.5
- Weightpaint back (CTRL+TAB or menu) Also weightpaint is sortof non-modal, allowing to use all existing hotkeys while in paint mode. Only leftmouse is overridden. - Made vpaint and wpaint entirely local, stored in scene (and saved!) - Small bugfix (also in 2.48): on weightpaint mode, all armature objects in 3d window were drawing as active poses. Now only the armature deformer is. Nice point for the UI agenda: are paint modes on ACTION mouse? Only then you can combine it with SELECT mouse...
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 17d6b25b93b..09b7f864f3e 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -91,7 +91,7 @@ void ED_armature_edit_remake(struct Object *obedit);
int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
short hits, short extend);
void mouse_armature(struct bContext *C, short mval[2], int extend);
-
+struct Bone *get_indexed_bone (struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]);
void transform_armature_mirror_update(struct Object *obedit);