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authorCampbell Barton <ideasman42@gmail.com>2013-07-25 16:07:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-25 16:07:55 +0400
commite69fdfab301f518eaa6b8a53564d0f6fb92119fc (patch)
tree7282dc5c02c9dd54e2395778bb761f92ebc89d33 /source/blender/editors/include/ED_armature.h
parentb2b0b58fb5ee48fdbbee1d8f19b4051f80880908 (diff)
adjust createSpaceNormalTangent so it can take values from a matrix without having to negate the plane first.
also add ED_armature_ebone_to_mat3/4 since there were quite a few places that did this inline.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 9b9a4c154db..fab179da7bc 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -135,8 +135,12 @@ void ED_armature_validate_active(struct bArmature *arm);
void add_primitive_bone(struct Object *obedit_arm, bool view_aligned);
struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name);
void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone);
+
bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child);
+void ED_armature_ebone_to_mat3(EditBone *ebone, float mat[3][3]);
+void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4]);
+
void transform_armature_mirror_update(struct Object *obedit);
void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);