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authorCampbell Barton <ideasman42@gmail.com>2014-02-27 02:47:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-27 02:47:37 +0400
commitf72acc38ddfb73a7412b0f819135fd02326cbfb6 (patch)
tree9b1e72990ab84f6025cd34f58f2581d79d89dbaf /source/blender/editors/include/ED_armature.h
parent8af2ed80a4bfa356ee19e74dc66cc20bb203e82e (diff)
Transform: remove recently added ival2, use editbones temp data
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index dea4b2448ff..b78fa4ffdfb 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -59,7 +59,10 @@ typedef struct EditBone {
struct EditBone *parent; /* Editbones have a one-way link (i.e. children refer
* to parents. This is converted to a two-way link for
* normal bones when leaving editmode. */
- void *temp; /* Used to store temporary data */
+ union { /* Used to store temporary data */
+ void *temp;
+ float temp_f;
+ };
char name[64]; /* MAXBONENAME */
float roll; /* Roll along axis. We'll ultimately use the axis/angle method