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authorCampbell Barton <ideasman42@gmail.com>2018-08-28 09:17:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-08-28 12:53:36 +0300
commitf0c4d9253326908dd089e697647f9c6f63335e8a (patch)
tree2b9b1837bf2fa3bc176348f61495b12c084fe799 /source/blender/editors/include/ED_armature.h
parent91bfb168fe99e48cb9f7f8abebfbd7ad1ceea0ac (diff)
3D View: split object/pose box & lasso select
Also fix error in lasso select with multiple pose objects.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index cb422c2fb95..5c193392052 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -221,8 +221,9 @@ bool ED_object_posemode_exit_ex(struct Main *bmain, struct Object *ob);
bool ED_object_posemode_exit(struct bContext *C, struct Object *ob);
bool ED_object_posemode_enter_ex(struct Main *bmain, struct Object *ob);
bool ED_object_posemode_enter(struct bContext *C, struct Object *ob);
-void ED_pose_deselect_all(struct Object *ob, int select_mode, const bool ignore_visibility);
+bool ED_pose_deselect_all(struct Object *ob, int select_mode, const bool ignore_visibility);
void ED_pose_deselect_all_multi(struct Object **objects, uint objects_len, int select_mode, const bool ignore_visibility);
+void ED_pose_bone_select_tag_update(struct Object *ob);
void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select);
void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob);
struct Object *ED_pose_object_from_context(struct bContext *C);