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authorPhilipp Oeser <info@graphics-engineer.com>2020-10-01 19:11:51 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-10-02 18:05:03 +0300
commite3b49bb850018ae73088b8d4e7c195206f8b2f31 (patch)
treec82d7c13476cefd52df96c0a51688cb98aa521d6 /source/blender/editors/include/ED_armature.h
parent81573058698dfc4a9a171dffa61c1c8d5d42377b (diff)
Fix T81200: Crash on certain armature select operators when OpenGL Depth
Picking is disabled Affected were (at least) - Select Linked pick - Select Shortest Path Was originally caused by rB8b347fc2cdc6 [which got improved in rBfc8a7a44b200 - but only partially]. After removal of BONESEL_NOSEL we have to filter out -1 from the hits for any bone picking it seems (since armature drawing uses this). In rBfc8a7a44b200, this was done for 'ED_armature_edit_select_pick' (or 'get_nearest_editbonepoint' precisely), now do this for 'ed_armature_pick_bone_impl' as well. Reviewers: campbellbarton Maniphest Tasks: T81200 Differential Revision: https://developer.blender.org/D9080
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
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