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authorFabian Schempp <fabianschempp@googlemail.com>2022-01-31 12:53:34 +0300
committerFabian Schempp <fabianschempp@googlemail.com>2022-01-31 12:53:34 +0300
commit0eb803d801c424456e24d1031342b71111443659 (patch)
tree3bcf918de9521b1e0e01ceb1ee3153138f8d577f /source/blender/editors/include/ED_armature.h
parent472e6beeb07ddf571c8ea2767e88d39a9e13c91a (diff)
parenta727692af7fc814798efe48775d366994d600963 (diff)
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimatesoc-2021-porting-modifiers-to-nodes-decimate
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 7631bd35e79..afba3c7b96a 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -35,6 +35,7 @@ struct Base;
struct Bone;
struct Depsgraph;
struct EditBone;
+struct GPUSelectResult;
struct ListBase;
struct Main;
struct Mesh;
@@ -157,22 +158,22 @@ int ED_armature_join_objects_exec(struct bContext *C, struct wmOperator *op);
struct Base *ED_armature_base_and_ebone_from_select_buffer(struct Base **bases,
uint bases_len,
- int hit,
+ unsigned int select_id,
struct EditBone **r_ebone);
struct Object *ED_armature_object_and_ebone_from_select_buffer(struct Object **objects,
uint objects_len,
- int hit,
+ unsigned int select_id,
struct EditBone **r_ebone);
struct Base *ED_armature_base_and_pchan_from_select_buffer(struct Base **bases,
uint bases_len,
- int hit,
+ unsigned int select_id,
struct bPoseChannel **r_pchan);
/**
* For callers that don't need the pose channel.
*/
struct Base *ED_armature_base_and_bone_from_select_buffer(struct Base **bases,
uint bases_len,
- int hit,
+ unsigned int select_id,
struct Bone **r_bone);
bool ED_armature_edit_deselect_all(struct Object *obedit);
bool ED_armature_edit_deselect_all_visible(struct Object *obedit);
@@ -334,7 +335,7 @@ void ED_armature_pose_select_pick_bone(struct ViewLayer *view_layer,
bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer,
struct View3D *v3d,
struct Base *base,
- const unsigned int *buffer,
+ const struct GPUSelectResult *buffer,
short hits,
bool extend,
bool deselect,