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author | mano-wii <germano.costa@ig.com.br> | 2019-07-17 20:17:16 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-07-17 20:17:34 +0300 |
commit | 709f126e8143da4fa28a08a94e13581c68ab6b29 (patch) | |
tree | 3c1d1bf71376904c4816af0d16a5c11cde639ddf /source/blender/editors/include/ED_armature.h | |
parent | 4ddc7e8d1b2c22463d4d181d8bb3bb9bb17b1b35 (diff) |
Fix T59713: Armature layer dots not updated on changes
`layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly.
This used to happen in the drawing code, but was no longer working for reasons explained in:
{rB2b09062defa093a243b5fe64b099accb07b440a3}
The solution was to update each layer manually in the operators:
* ARMATURE_OT_bone_primitive_add
* ARMATURE_OT_delete
* ARMATURE_OT_dissolve
* ARMATURE_OT_fill
* ARMATURE_OT_merge
* ARMATURE_OT_separate
* ARMATURE_OT_bone_layers
* POSE_OT_bone_layers
Differential Revision: https://developer.blender.org/D5281
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index aca59e2868f..60634cbebbf 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -184,6 +184,8 @@ EditBone *ED_armature_ebone_get_mirrored(const struct ListBase *edbo, EditBone * void ED_armature_edit_sync_selection(struct ListBase *edbo); void ED_armature_edit_validate_active(struct bArmature *arm); +void ED_armature_edit_refresh_layer_used(struct bArmature *arm); + struct Base *ED_armature_base_and_ebone_from_select_buffer(struct Base **bases, uint bases_len, int hit, |