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authorMonique Dewanchand <mdewanchand>2022-09-14 22:30:20 +0300
committerMonique <mdewanchand@atmind.nl>2022-09-14 22:30:56 +0300
commit23276bcc37acc54f1e1814abdf482a432523c3a6 (patch)
tree8677bacc96fb953fb27625a6ae563aa1ae5e1769 /source/blender/editors/include/ED_armature.h
parent1a4854898000661dd7cf57492a7a75cb60ea63ef (diff)
Adding `const Scene*` parameter in many areas.
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index d969277fef5..8e7f728a3e7 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -312,7 +312,8 @@ void ED_pose_recalculate_paths(struct bContext *C,
/**
* \return True when pick finds an element or the selection changed.
*/
-bool ED_armature_pose_select_pick_bone(struct ViewLayer *view_layer,
+bool ED_armature_pose_select_pick_bone(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
struct Object *ob,
struct Bone *bone,
@@ -323,7 +324,8 @@ bool ED_armature_pose_select_pick_bone(struct ViewLayer *view_layer,
*
* \return True when pick finds an element or the selection changed.
*/
-bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer,
+bool ED_armature_pose_select_pick_with_buffer(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
struct Base *base,
const struct GPUSelectResult *buffer,
@@ -338,7 +340,8 @@ bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer,
* It can't be set to the active object because we need
* to keep this set to the weight paint object.
*/
-void ED_armature_pose_select_in_wpaint_mode(struct ViewLayer *view_layer,
+void ED_armature_pose_select_in_wpaint_mode(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct Base *base_select);
bool ED_pose_deselect_all_multi_ex(struct Base **bases,
uint bases_len,