diff options
author | Monique Dewanchand <mdewanchand> | 2022-09-14 22:30:20 +0300 |
---|---|---|
committer | Monique <mdewanchand@atmind.nl> | 2022-09-14 22:30:56 +0300 |
commit | 23276bcc37acc54f1e1814abdf482a432523c3a6 (patch) | |
tree | 8677bacc96fb953fb27625a6ae563aa1ae5e1769 /source/blender/editors/include/ED_armature.h | |
parent | 1a4854898000661dd7cf57492a7a75cb60ea63ef (diff) |
Adding `const Scene*` parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index d969277fef5..8e7f728a3e7 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -312,7 +312,8 @@ void ED_pose_recalculate_paths(struct bContext *C, /** * \return True when pick finds an element or the selection changed. */ -bool ED_armature_pose_select_pick_bone(struct ViewLayer *view_layer, +bool ED_armature_pose_select_pick_bone(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, struct Object *ob, struct Bone *bone, @@ -323,7 +324,8 @@ bool ED_armature_pose_select_pick_bone(struct ViewLayer *view_layer, * * \return True when pick finds an element or the selection changed. */ -bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer, +bool ED_armature_pose_select_pick_with_buffer(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, struct Base *base, const struct GPUSelectResult *buffer, @@ -338,7 +340,8 @@ bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer, * It can't be set to the active object because we need * to keep this set to the weight paint object. */ -void ED_armature_pose_select_in_wpaint_mode(struct ViewLayer *view_layer, +void ED_armature_pose_select_in_wpaint_mode(const struct Scene *scene, + struct ViewLayer *view_layer, struct Base *base_select); bool ED_pose_deselect_all_multi_ex(struct Base **bases, uint bases_len, |