diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-07 13:47:00 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-07 13:48:29 +0300 |
commit | b3a7a75a266de6765d8c04953c0dabce3c30c359 (patch) | |
tree | 98d27c5eb1d6573235c42e6e4b14137a8cee5c49 /source/blender/editors/include/ED_armature.h | |
parent | 16017178b24c9c84df5c1114fae8dce4796c6c26 (diff) |
Cleanup: remove moar G.main usages.
Notes:
* Really need to address RNA setters case, end up adding way too much
G.main here these days... :/
* Added Main pointer into bAnimContext, helps a lot in anim code ;)
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 11c389bbb1a..2a32fddbe52 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -178,8 +178,8 @@ void ED_object_vgroup_calc_from_armature(struct ReportList *reports, struct Scen /* if bone is already in list, pass it as param to ignore it */ void ED_armature_ebone_unique_name(struct ListBase *ebones, char *name, EditBone *bone); -void ED_armature_bone_rename(struct bArmature *arm, const char *oldnamep, const char *newnamep); -void ED_armature_bones_flip_names(struct bArmature *arm, struct ListBase *bones_names, const bool do_strip_numbers); +void ED_armature_bone_rename(struct Main *bmain, struct bArmature *arm, const char *oldnamep, const char *newnamep); +void ED_armature_bones_flip_names(struct Main *bmain, struct bArmature *arm, struct ListBase *bones_names, const bool do_strip_numbers); /* low level selection functions which handle */ int ED_armature_ebone_selectflag_get(const EditBone *ebone); |