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authorCampbell Barton <ideasman42@gmail.com>2019-07-18 07:18:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-07-18 08:45:39 +0300
commit5d4bd8f1bb3a77f501f03d2ed2fbdcbaf23d516e (patch)
treeca7121ae5c9a1ea901195772d8d9bfdee0be430f /source/blender/editors/include/ED_armature.h
parentbf8393c1c9d7af85b8efd0697b9d52747fcc8123 (diff)
Fix T66949: Can't select bones from multiple objects in wpaint mode
This fix relies on 2.7x logic, only de-selecting other armature objects, making multiple armatures in weight paint mode usable.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 60634cbebbf..6629eed8328 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -170,6 +170,10 @@ bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer,
bool deselect,
bool toggle,
bool do_nearest);
+
+void ED_armature_pose_select_in_wpaint_mode(struct ViewLayer *view_layer,
+ struct Base *base_select);
+
bool ED_armature_edit_select_pick(
struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);