Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-04-20 11:18:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-20 11:34:48 +0300
commit36773e35f6009693562330137435271922758b95 (patch)
tree955bdbe2382e28a9ff0cf10efc498c1780ef8f43 /source/blender/editors/include/ED_armature.h
parent98422c36abe0792ec44d3e0378faef4b2249940f (diff)
Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell. Retargeting is an important feature but needs to fit in better with typical animation work-flows. See: T52809
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 69f71f3df44..8b5886d65f1 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -226,26 +226,6 @@ void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool sel
void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob);
struct Object *ED_pose_object_from_context(struct bContext *C);
-/* sketch */
-
-int ED_operator_sketch_mode_active_stroke(struct bContext *C);
-int ED_operator_sketch_full_mode(struct bContext *C);
-int ED_operator_sketch_mode(const struct bContext *C);
-
-void BIF_convertSketch(struct bContext *C);
-void BIF_deleteSketch(struct bContext *C);
-void BIF_selectAllSketch(struct bContext *C, int mode); /* -1: deselect, 0: select, 1: toggle */
-
-void BIF_makeListTemplates(const struct bContext *C);
-int BIF_currentTemplate(const struct bContext *C);
-void BIF_freeTemplates(struct bContext *C);
-void BIF_setTemplate(struct bContext *C, int index);
-int BIF_nbJointsTemplate(const struct bContext *C);
-const char *BIF_nameBoneTemplate(const struct bContext *C);
-
-void BDR_drawSketch(const struct bContext *vc);
-int BDR_drawSketchNames(struct ViewContext *vc);
-
/* meshlaplacian.c */
void ED_mesh_deform_bind_callback(
struct Scene *scene,