diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-20 11:18:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-20 11:34:48 +0300 |
commit | 36773e35f6009693562330137435271922758b95 (patch) | |
tree | 955bdbe2382e28a9ff0cf10efc498c1780ef8f43 /source/blender/editors/include/ED_armature.h | |
parent | 98422c36abe0792ec44d3e0378faef4b2249940f (diff) |
Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell.
Retargeting is an important feature but needs
to fit in better with typical animation work-flows.
See: T52809
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 69f71f3df44..8b5886d65f1 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -226,26 +226,6 @@ void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool sel void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob); struct Object *ED_pose_object_from_context(struct bContext *C); -/* sketch */ - -int ED_operator_sketch_mode_active_stroke(struct bContext *C); -int ED_operator_sketch_full_mode(struct bContext *C); -int ED_operator_sketch_mode(const struct bContext *C); - -void BIF_convertSketch(struct bContext *C); -void BIF_deleteSketch(struct bContext *C); -void BIF_selectAllSketch(struct bContext *C, int mode); /* -1: deselect, 0: select, 1: toggle */ - -void BIF_makeListTemplates(const struct bContext *C); -int BIF_currentTemplate(const struct bContext *C); -void BIF_freeTemplates(struct bContext *C); -void BIF_setTemplate(struct bContext *C, int index); -int BIF_nbJointsTemplate(const struct bContext *C); -const char *BIF_nameBoneTemplate(const struct bContext *C); - -void BDR_drawSketch(const struct bContext *vc); -int BDR_drawSketchNames(struct ViewContext *vc); - /* meshlaplacian.c */ void ED_mesh_deform_bind_callback( struct Scene *scene, |