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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-07 14:04:16 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-07 14:04:16 +0300
commit508e34d0bf68c837c3b0ece72faaab809df52506 (patch)
treeaeeafa9c1b853dacd38056bb5bf825c04863b481 /source/blender/editors/include/ED_armature.h
parent4e014727f6ed1652fd922ba25ec00b0f9df694f9 (diff)
parentb3a7a75a266de6765d8c04953c0dabce3c30c359 (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/editors/animation/anim_deps.c source/blender/editors/animation/keyframing.c source/blender/editors/animation/keyingsets.c source/blender/editors/armature/pose_edit.c source/blender/editors/armature/pose_transform.c source/blender/editors/gpencil/gpencil_convert.c source/blender/editors/include/ED_anim_api.h source/blender/editors/include/ED_keyframing.h source/blender/editors/interface/interface_anim.c source/blender/editors/space_action/action_edit.c source/blender/editors/space_graph/graph_edit.c source/blender/editors/space_outliner/outliner_draw.c source/blender/editors/transform/transform_conversions.c source/blender/makesrna/intern/rna_armature.c source/blender/makesrna/intern/rna_pose.c source/blender/python/intern/bpy_rna_anim.c source/blenderplayer/bad_level_call_stubs/stubs.c source/gameengine/Converter/KX_BlenderSceneConverter.cpp
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index c075c89dbb2..cb422c2fb95 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -198,8 +198,8 @@ void ED_object_vgroup_calc_from_armature(
/* if bone is already in list, pass it as param to ignore it */
void ED_armature_ebone_unique_name(struct ListBase *ebones, char *name, EditBone *bone);
-void ED_armature_bone_rename(struct bArmature *arm, const char *oldnamep, const char *newnamep);
-void ED_armature_bones_flip_names(struct bArmature *arm, struct ListBase *bones_names, const bool do_strip_numbers);
+void ED_armature_bone_rename(struct Main *bmain, struct bArmature *arm, const char *oldnamep, const char *newnamep);
+void ED_armature_bones_flip_names(struct Main *bmain, struct bArmature *arm, struct ListBase *bones_names, const bool do_strip_numbers);
/* low level selection functions which handle */
int ED_armature_ebone_selectflag_get(const EditBone *ebone);