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authorCampbell Barton <ideasman42@gmail.com>2018-04-15 12:45:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-15 12:50:53 +0300
commitc12d9760209e104c89b3978443679356a57f89b1 (patch)
tree846ec014434e83b06636a0ba1afa3bd44f85590f /source/blender/editors/include/ED_armature.h
parentd0e3fbc06b9c1560c98ba294912ff03ebe71acc5 (diff)
Cleanup: ED_armature naming
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h43
1 files changed, 22 insertions, 21 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index ae54dd802ee..fbaa65211e6 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -130,29 +130,30 @@ void ED_armature_from_edit(struct bArmature *arm);
void ED_armature_to_edit(struct bArmature *arm);
void ED_armature_edit_free(struct bArmature *arm);
-void ED_armature_deselect_all(struct Object *obedit);
-void ED_armature_deselect_all_visible(struct Object *obedit);
+void ED_armature_edit_deselect_all(struct Object *obedit);
+void ED_armature_edit_deselect_all_visible(struct Object *obedit);
-bool ED_do_pose_selectbuffer(
+bool ED_armature_pose_select_pick_with_buffer(
struct Scene *scene, struct Base *base, const unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest);
-bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
+bool ED_armature_edit_select_pick(
+ struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
-struct Bone *get_indexed_bone(struct Object *ob, int index);
-float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const bool axis_only);
-EditBone *ED_armature_bone_find_name(const struct ListBase *edbo, const char *name);
-EditBone *ED_armature_bone_get_mirrored(const struct ListBase *edbo, EditBone *ebo);
-void ED_armature_sync_selection(struct ListBase *edbo);
-void ED_armature_validate_active(struct bArmature *arm);
+struct Bone *ED_armature_bone_find_index(struct Object *ob, int index);
+float ED_armature_ebone_roll_to_vector(EditBone *bone, const float new_up_axis[3], const bool axis_only);
+EditBone *ED_armature_ebone_find_name(const struct ListBase *edbo, const char *name);
+EditBone *ED_armature_ebone_get_mirrored(const struct ListBase *edbo, EditBone *ebo);
+void ED_armature_edit_sync_selection(struct ListBase *edbo);
+void ED_armature_edit_validate_active(struct bArmature *arm);
-EditBone *ED_armature_edit_bone_add_primitive(struct Object *obedit_arm, float length, bool view_aligned);
-EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name);
+EditBone *ED_armature_ebone_add_primitive(struct Object *obedit_arm, float length, bool view_aligned);
+EditBone *ED_armature_ebone_add(struct bArmature *arm, const char *name);
-void ED_armature_edit_bone_remove_ex(struct bArmature *arm, EditBone *exBone, bool clear_connected);
-void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone);
+void ED_armature_ebone_remove_ex(struct bArmature *arm, EditBone *exBone, bool clear_connected);
+void ED_armature_ebone_remove(struct bArmature *arm, EditBone *exBone);
bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child);
-EditBone *ED_armature_bone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot);
+EditBone *ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot);
void ED_armature_ebone_to_mat3(EditBone *ebone, float mat[3][3]);
void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4]);
@@ -160,22 +161,22 @@ void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4]);
void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3]);
void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]);
-void transform_armature_mirror_update(struct Object *obedit);
+void ED_armature_edit_transform_mirror_update(struct Object *obedit);
void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props);
-void ED_armature_apply_transform(struct Object *ob, float mat[4][4], const bool do_props);
+void ED_armature_transform_apply(struct Object *ob, float mat[4][4], const bool do_props);
void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props);
#define ARM_GROUPS_NAME 1
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
-void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob,
+void ED_object_vgroup_calc_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob,
struct Object *par, const int mode, const bool mirror);
/* if bone is already in list, pass it as param to ignore it */
-void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone);
+void ED_armature_ebone_unique_name(struct ListBase *ebones, char *name, EditBone *bone);
void ED_armature_bone_rename(struct bArmature *arm, const char *oldnamep, const char *newnamep);
void ED_armature_bones_flip_names(struct bArmature *arm, struct ListBase *bones_names, const bool do_strip_numbers);
@@ -199,7 +200,7 @@ bool ED_object_posemode_exit_ex(struct Object *ob);
bool ED_object_posemode_exit(struct bContext *C, struct Object *ob);
bool ED_object_posemode_enter_ex(struct Object *ob);
bool ED_object_posemode_enter(struct bContext *C, struct Object *ob);
-void ED_pose_de_selectall(struct Object *ob, int select_mode, const bool ignore_visibility);
+void ED_pose_deselect_all(struct Object *ob, int select_mode, const bool ignore_visibility);
void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select);
void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob);
struct Object *ED_pose_object_from_context(struct bContext *C);
@@ -225,7 +226,7 @@ void BDR_drawSketch(const struct bContext *vc);
int BDR_drawSketchNames(struct ViewContext *vc);
/* meshlaplacian.c */
-void mesh_deform_bind(struct Scene *scene,
+void ED_mesh_deform_bind_callback(struct Scene *scene,
struct MeshDeformModifierData *mmd,
struct DerivedMesh *cagedm,
float *vertexcos, int totvert, float cagemat[4][4]);