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authorCampbell Barton <ideasman42@gmail.com>2013-03-20 03:17:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-20 03:17:44 +0400
commite7c15beaf68217b2dad2143c17ba88024e3de49f (patch)
treebd391a09f5d629be2f0ac7ae3163895adf58fa8e /source/blender/editors/include/ED_armature.h
parentcb11af8b0651ba0106b5f66f3be061cb8f24154c (diff)
code cleanup: use booleans for mesh and selection code.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 310b60f13e8..3367dcb9c4c 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -123,8 +123,8 @@ void ED_armature_deselect_all(struct Object *obedit, int toggle);
void ED_armature_deselect_all_visible(struct Object *obedit);
int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
- short hits, short extend, short deselect, short toggle);
-int mouse_armature(struct bContext *C, const int mval[2], int extend, int deselect, int toggle);
+ short hits, bool extend, bool deselect, bool toggle);
+bool mouse_armature(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone(struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const short axis_only);