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authorJulian Eisel <julian@blender.org>2021-07-20 21:58:15 +0300
committerJulian Eisel <julian@blender.org>2021-07-20 22:30:03 +0300
commit5a1b1c0ed2e6d085c93b8afd699407f92cc2d07d (patch)
treedc52de62700959ffedbc786e79ed39f6fe36f90b /source/blender/editors/include/ED_asset.h
parent207df439e1ad50b3af691f91710b886d0e997993 (diff)
Cleanup: Getters for asset-handle data
While the asset-handle design is supposed to be temporary (see 35affaa971cf), I prefer keeping the fact that it's nothing but a file entry pointer an implementation detail that is abstracted away. So this introduces getters for the file data we typically access for asset-handles.
Diffstat (limited to 'source/blender/editors/include/ED_asset.h')
-rw-r--r--source/blender/editors/include/ED_asset.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_asset.h b/source/blender/editors/include/ED_asset.h
index 0058c0615c3..4fdee03528d 100644
--- a/source/blender/editors/include/ED_asset.h
+++ b/source/blender/editors/include/ED_asset.h
@@ -44,6 +44,10 @@ int ED_asset_library_reference_to_enum_value(const struct AssetLibraryReference
struct AssetLibraryReference ED_asset_library_reference_from_enum_value(int value);
const char *ED_asset_handle_get_name(const AssetHandle *asset);
+AssetMetaData *ED_asset_handle_get_metadata(const AssetHandle *asset);
+struct ID *ED_asset_handle_get_local_id(const AssetHandle *asset);
+ID_Type ED_asset_handle_get_id_type(const AssetHandle *asset);
+int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset);
void ED_asset_handle_get_full_library_path(const struct bContext *C,
const AssetLibraryReference *asset_library,
const AssetHandle *asset,
@@ -69,7 +73,6 @@ void ED_assetlist_storage_tag_main_data_dirty(void);
void ED_assetlist_storage_id_remap(struct ID *id_old, struct ID *id_new);
void ED_assetlist_storage_exit(void);
-ID *ED_assetlist_asset_local_id_get(const AssetHandle *asset_handle);
struct ImBuf *ED_assetlist_asset_image_get(const AssetHandle *asset_handle);
const char *ED_assetlist_library_path(const struct AssetLibraryReference *library_reference);