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authorJulian Eisel <julian@blender.org>2021-07-08 23:16:50 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commit7898089de3f20b08a08516bd2fd2be7dd1c565fe (patch)
treeec3c1aebe9bb6926208dd5802a1f9af57302c326 /source/blender/editors/include/ED_asset.h
parent59f9a5e6ac6f5bff914204ef299cba27bb5016eb (diff)
Assets: Add an active asset library per workspace, for the UI to use
This per-workspace active asset library will be used by the asset views later. Note that Asset Browsers have their own active asset library, overriding the one from the workspace. As part of this the `FileSelectAssetLibraryUID` type gets replaced by `AssetLibraryReference` which is on the asset level now, not the File/Asset Browser level. But some more work is needed to complete that, which is better done in a separate commit. This also moves the asset library from/to enum-value logic from RNA to the editor asset level, which will later be used by the asset view.
Diffstat (limited to 'source/blender/editors/include/ED_asset.h')
-rw-r--r--source/blender/editors/include/ED_asset.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_asset.h b/source/blender/editors/include/ED_asset.h
index dd505167fe5..a2ef0755fbd 100644
--- a/source/blender/editors/include/ED_asset.h
+++ b/source/blender/editors/include/ED_asset.h
@@ -24,11 +24,17 @@
extern "C" {
#endif
+struct AssetLibraryReference;
+struct bContext;
+
bool ED_asset_mark_id(const struct bContext *C, struct ID *id);
bool ED_asset_clear_id(struct ID *id);
bool ED_asset_can_make_single_from_context(const struct bContext *C);
+int ED_asset_library_reference_to_enum_value(const struct AssetLibraryReference *library);
+struct AssetLibraryReference ED_asset_library_reference_from_enum_value(int value);
+
void ED_operatortypes_asset(void);
#ifdef __cplusplus