Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-07-15 00:49:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 00:49:00 +0300
commit5ebebcfbfff4c218ab4101ee7f6a66617ee9b01f (patch)
tree86f319a9291847c2608bfd0b89bae3d504e378cf /source/blender/editors/include/ED_gizmo_library.h
parentcd1600413246a62156441f6e7910489b19ae5a28 (diff)
WM: rename manipulator to gizmo internally
Diffstat (limited to 'source/blender/editors/include/ED_gizmo_library.h')
-rw-r--r--source/blender/editors/include/ED_gizmo_library.h206
1 files changed, 103 insertions, 103 deletions
diff --git a/source/blender/editors/include/ED_gizmo_library.h b/source/blender/editors/include/ED_gizmo_library.h
index b33fbf47630..39a58929b7c 100644
--- a/source/blender/editors/include/ED_gizmo_library.h
+++ b/source/blender/editors/include/ED_gizmo_library.h
@@ -21,28 +21,28 @@
/** \file ED_gizmo_library.h
* \ingroup wm
*
- * \name Generic Manipulators.
+ * \name Generic Gizmos.
*
- * This is exposes pre-defined manipulators for re-use.
+ * This is exposes pre-defined gizmos for re-use.
*/
#ifndef __ED_GIZMO_LIBRARY_H__
#define __ED_GIZMO_LIBRARY_H__
-/* initialize manipulators */
-void ED_manipulatortypes_arrow_2d(void);
-void ED_manipulatortypes_arrow_3d(void);
-void ED_manipulatortypes_button_2d(void);
-void ED_manipulatortypes_cage_2d(void);
-void ED_manipulatortypes_cage_3d(void);
-void ED_manipulatortypes_dial_3d(void);
-void ED_manipulatortypes_grab_3d(void);
-void ED_manipulatortypes_facemap_3d(void);
-void ED_manipulatortypes_primitive_3d(void);
+/* initialize gizmos */
+void ED_gizmotypes_arrow_2d(void);
+void ED_gizmotypes_arrow_3d(void);
+void ED_gizmotypes_button_2d(void);
+void ED_gizmotypes_cage_2d(void);
+void ED_gizmotypes_cage_3d(void);
+void ED_gizmotypes_dial_3d(void);
+void ED_gizmotypes_grab_3d(void);
+void ED_gizmotypes_facemap_3d(void);
+void ED_gizmotypes_primitive_3d(void);
-struct wmManipulator;
-struct wmManipulatorGroup;
+struct wmGizmo;
+struct wmGizmoGroup;
/* -------------------------------------------------------------------- */
@@ -51,172 +51,172 @@ struct wmManipulatorGroup;
* Intended to be called by custom draw functions.
*/
-/* manipulator_library_presets.c */
-void ED_manipulator_draw_preset_box(
- const struct wmManipulator *mpr, float mat[4][4], int select_id);
-void ED_manipulator_draw_preset_arrow(
- const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id);
-void ED_manipulator_draw_preset_circle(
- const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id);
-void ED_manipulator_draw_preset_facemap(
- const struct bContext *C, const struct wmManipulator *mpr, struct Scene *scene,
+/* gizmo_library_presets.c */
+void ED_gizmo_draw_preset_box(
+ const struct wmGizmo *mpr, float mat[4][4], int select_id);
+void ED_gizmo_draw_preset_arrow(
+ const struct wmGizmo *mpr, float mat[4][4], int axis, int select_id);
+void ED_gizmo_draw_preset_circle(
+ const struct wmGizmo *mpr, float mat[4][4], int axis, int select_id);
+void ED_gizmo_draw_preset_facemap(
+ const struct bContext *C, const struct wmGizmo *mpr, struct Scene *scene,
struct Object *ob, const int facemap, int select_id);
/* -------------------------------------------------------------------- */
-/* 3D Arrow Manipulator */
+/* 3D Arrow Gizmo */
enum {
- ED_MANIPULATOR_ARROW_STYLE_NORMAL = 0,
- ED_MANIPULATOR_ARROW_STYLE_CROSS = 1,
- ED_MANIPULATOR_ARROW_STYLE_BOX = 2,
- ED_MANIPULATOR_ARROW_STYLE_CONE = 3,
+ ED_GIZMO_ARROW_STYLE_NORMAL = 0,
+ ED_GIZMO_ARROW_STYLE_CROSS = 1,
+ ED_GIZMO_ARROW_STYLE_BOX = 2,
+ ED_GIZMO_ARROW_STYLE_CONE = 3,
};
/* transform */
enum {
/* inverted offset during interaction - if set it also sets constrained below */
- ED_MANIPULATOR_ARROW_XFORM_FLAG_INVERTED = (1 << 3),
+ ED_GIZMO_ARROW_XFORM_FLAG_INVERTED = (1 << 3),
/* clamp arrow interaction to property width */
- ED_MANIPULATOR_ARROW_XFORM_FLAG_CONSTRAINED = (1 << 4),
+ ED_GIZMO_ARROW_XFORM_FLAG_CONSTRAINED = (1 << 4),
};
/* draw_options */
enum {
/* Show arrow stem. */
- ED_MANIPULATOR_ARROW_DRAW_FLAG_STEM = (1 << 0),
+ ED_GIZMO_ARROW_DRAW_FLAG_STEM = (1 << 0),
};
-void ED_manipulator_arrow3d_set_ui_range(struct wmManipulator *mpr, const float min, const float max);
-void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *mpr, const float range_fac);
+void ED_gizmo_arrow3d_set_ui_range(struct wmGizmo *mpr, const float min, const float max);
+void ED_gizmo_arrow3d_set_range_fac(struct wmGizmo *mpr, const float range_fac);
/* -------------------------------------------------------------------- */
-/* 2D Arrow Manipulator */
+/* 2D Arrow Gizmo */
/* none */
/* -------------------------------------------------------------------- */
-/* Cage Manipulator */
+/* Cage Gizmo */
enum {
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE = (1 << 0), /* Translates */
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE = (1 << 1), /* Rotates */
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE = (1 << 2), /* Scales */
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Scales uniformly */
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED = (1 << 4), /* Negative scale allowed */
+ ED_GIZMO_CAGE2D_XFORM_FLAG_TRANSLATE = (1 << 0), /* Translates */
+ ED_GIZMO_CAGE2D_XFORM_FLAG_ROTATE = (1 << 1), /* Rotates */
+ ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE = (1 << 2), /* Scales */
+ ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Scales uniformly */
+ ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE_SIGNED = (1 << 4), /* Negative scale allowed */
};
/* draw_style */
enum {
- ED_MANIPULATOR_CAGE2D_STYLE_BOX = 0,
- ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE = 1,
+ ED_GIZMO_CAGE2D_STYLE_BOX = 0,
+ ED_GIZMO_CAGE2D_STYLE_CIRCLE = 1,
};
/* draw_options */
enum {
/** Draw a central handle (instead of having the entire area selectable)
* Needed for large rectangles that we don't want to swallow all events. */
- ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE = (1 << 0),
+ ED_GIZMO_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE = (1 << 0),
};
-/** #wmManipulator.highlight_part */
+/** #wmGizmo.highlight_part */
enum {
- ED_MANIPULATOR_CAGE2D_PART_TRANSLATE = 0,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X = 1,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X = 2,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y = 3,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y = 4,
+ ED_GIZMO_CAGE2D_PART_TRANSLATE = 0,
+ ED_GIZMO_CAGE2D_PART_SCALE_MIN_X = 1,
+ ED_GIZMO_CAGE2D_PART_SCALE_MAX_X = 2,
+ ED_GIZMO_CAGE2D_PART_SCALE_MIN_Y = 3,
+ ED_GIZMO_CAGE2D_PART_SCALE_MAX_Y = 4,
/* Corners */
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y = 5,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y = 6,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y = 7,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y = 8,
+ ED_GIZMO_CAGE2D_PART_SCALE_MIN_X_MIN_Y = 5,
+ ED_GIZMO_CAGE2D_PART_SCALE_MIN_X_MAX_Y = 6,
+ ED_GIZMO_CAGE2D_PART_SCALE_MAX_X_MIN_Y = 7,
+ ED_GIZMO_CAGE2D_PART_SCALE_MAX_X_MAX_Y = 8,
- ED_MANIPULATOR_CAGE2D_PART_ROTATE = 9,
+ ED_GIZMO_CAGE2D_PART_ROTATE = 9,
};
-/** #wmManipulator.highlight_part */
+/** #wmGizmo.highlight_part */
enum {
/* ordered min/mid/max so we can loop over values (MIN/MID/MAX) on each axis. */
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z = 0,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z,
-
- ED_MANIPULATOR_CAGE3D_PART_TRANSLATE,
-
- ED_MANIPULATOR_CAGE3D_PART_ROTATE,
+ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z = 0,
+ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MID_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MAX_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MID_Y_MIN_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MID_Y_MID_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MID_Y_MAX_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MIN_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MID_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MAX_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MIN_Y_MIN_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MIN_Y_MID_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MIN_Y_MAX_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MID_Y_MIN_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MID_Y_MID_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MID_Y_MAX_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MAX_Y_MIN_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MAX_Y_MID_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MAX_Y_MAX_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MIN_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MID_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MAX_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MID_Y_MIN_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MID_Y_MID_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MID_Y_MAX_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MIN_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MID_Z,
+ ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z,
+
+ ED_GIZMO_CAGE3D_PART_TRANSLATE,
+
+ ED_GIZMO_CAGE3D_PART_ROTATE,
};
/* -------------------------------------------------------------------- */
-/* Dial Manipulator */
+/* Dial Gizmo */
/* draw_options */
enum {
- ED_MANIPULATOR_DIAL_DRAW_FLAG_NOP = 0,
- ED_MANIPULATOR_DIAL_DRAW_FLAG_CLIP = (1 << 0),
- ED_MANIPULATOR_DIAL_DRAW_FLAG_FILL = (1 << 1),
- ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_MIRROR = (1 << 2),
- ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_START_Y = (1 << 3),
+ ED_GIZMO_DIAL_DRAW_FLAG_NOP = 0,
+ ED_GIZMO_DIAL_DRAW_FLAG_CLIP = (1 << 0),
+ ED_GIZMO_DIAL_DRAW_FLAG_FILL = (1 << 1),
+ ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_MIRROR = (1 << 2),
+ ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_START_Y = (1 << 3),
};
/* -------------------------------------------------------------------- */
-/* Grab Manipulator */
+/* Grab Gizmo */
/* draw_options */
enum {
- ED_MANIPULATOR_GRAB_DRAW_FLAG_NOP = 0,
+ ED_GIZMO_GRAB_DRAW_FLAG_NOP = 0,
/* only for solid shapes */
- ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL = (1 << 0),
- ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW = (1 << 1),
+ ED_GIZMO_GRAB_DRAW_FLAG_FILL = (1 << 0),
+ ED_GIZMO_GRAB_DRAW_FLAG_ALIGN_VIEW = (1 << 1),
};
enum {
- ED_MANIPULATOR_GRAB_STYLE_RING_2D = 0,
- ED_MANIPULATOR_GRAB_STYLE_CROSS_2D = 1,
+ ED_GIZMO_GRAB_STYLE_RING_2D = 0,
+ ED_GIZMO_GRAB_STYLE_CROSS_2D = 1,
};
/* -------------------------------------------------------------------- */
-/* Button Manipulator */
+/* Button Gizmo */
enum {
- ED_MANIPULATOR_BUTTON_SHOW_OUTLINE = (1 << 0),
+ ED_GIZMO_BUTTON_SHOW_OUTLINE = (1 << 0),
/**
* Draw a line from the origin to the offset (similar to an arrow)
* sometimes needed to show what the button edits.
*/
- ED_MANIPULATOR_BUTTON_SHOW_HELPLINE = (1 << 1),
+ ED_GIZMO_BUTTON_SHOW_HELPLINE = (1 << 1),
};
/* -------------------------------------------------------------------- */
-/* Primitive Manipulator */
+/* Primitive Gizmo */
enum {
- ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
+ ED_GIZMO_PRIMITIVE_STYLE_PLANE = 0,
};
#endif /* __ED_GIZMO_LIBRARY_H__ */