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author | Campbell Barton <ideasman42@gmail.com> | 2021-01-16 03:29:57 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-16 03:36:55 +0300 |
commit | cdfa3feb911164118fcc5b574b3e1a35c8f99c72 (patch) | |
tree | 779a402ab25b3d4c95f8e96983f164545511057b /source/blender/editors/include/ED_gizmo_library.h | |
parent | c4bbe44e472b97911127ce354954ff7e9e290a3d (diff) |
Add Object Tool: support incremental snapping
This adds a "Snap to" option that allows using all the scenes snap
settings which includes incremental & absolute grid snapping options.
This is optional because always following scene snapping would not
snap to geometry by default (which seems to be the most useful default).
Diffstat (limited to 'source/blender/editors/include/ED_gizmo_library.h')
-rw-r--r-- | source/blender/editors/include/ED_gizmo_library.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_gizmo_library.h b/source/blender/editors/include/ED_gizmo_library.h index 434ab743d18..dfc8cfea5ce 100644 --- a/source/blender/editors/include/ED_gizmo_library.h +++ b/source/blender/editors/include/ED_gizmo_library.h @@ -264,6 +264,7 @@ struct SnapObjectContext *ED_gizmotypes_snap_3d_context_ensure(struct Scene *sce bool ED_gizmotypes_snap_3d_invert_snap_get(struct wmGizmo *gz); void ED_gizmotypes_snap_3d_toggle_set(struct wmGizmo *gz, bool enable); void ED_gizmotypes_snap_3d_toggle_clear(struct wmGizmo *gz); +bool ED_gizmotypes_snap_3d_is_enabled(struct wmGizmo *gz); short ED_gizmotypes_snap_3d_update(struct wmGizmo *gz, struct Depsgraph *depsgraph, |