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authorJoshua Leung <aligorith@gmail.com>2009-11-11 11:12:54 +0300
committerJoshua Leung <aligorith@gmail.com>2009-11-11 11:12:54 +0300
commit1dfc7942d3f35cbb8bb0e94fec57828da0eb756c (patch)
tree4b3c51a8c36725c31de241ee8e81637d5b61d80f /source/blender/editors/include/ED_gpencil.h
parent7206437c7247040c7b3f00d7b76c715103282c4c (diff)
Grease Pencil for Nodes Editor:
This commit restores Grease Pencil functionality for the Nodes Editor. Grease Pencil data is now stored at the NodeTree level, which means that annotations remain with the NodeTree they were made for. Possible TODO's: * In future, it may be worth investigating attaching Grease Pencil data to individual nodes, to allow annotations to stay attached to nodes as they are moved * Include the settings for the 'active node' in a panel in the new NKEY region where the Grease Pencil buttons appear.
Diffstat (limited to 'source/blender/editors/include/ED_gpencil.h')
-rw-r--r--source/blender/editors/include/ED_gpencil.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index 31c8e93c683..ef5169465ab 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -73,7 +73,6 @@ void draw_gpencil_2dimage(struct bContext *C, struct ImBuf *ibuf);
void draw_gpencil_2dview(struct bContext *C, short onlyv2d);
void draw_gpencil_3dview(struct bContext *C, short only3d);
void draw_gpencil_3dview_ext(struct Scene *scene, struct ARegion *ar, short only3d);
-void draw_gpencil_oglrender(struct bContext *C);
void gpencil_panel_standard(const struct bContext *C, struct Panel *pa);