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authorSergey Sharybin <sergey.vfx@gmail.com>2018-01-18 17:58:02 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-01-19 13:12:22 +0300
commite46c49ff3dd67c7d759b581b677b4ab90cee3c46 (patch)
tree30164c0344ba42ca408d3b66a3a7bedccb50a150 /source/blender/editors/include/ED_gpencil.h
parent9cac97fb3cb2c737266bc3c8b34494fbea5ff7f2 (diff)
Fix T53788: Camera animation not working
Both object level and camera datablock properties animation did not work with copy on write enabled. The root of the issue is going to the fact, that all interface elements are referencing original datablock. For example, View3D has pointer to camera it's using, and all areas which does access v3d->camera should in fact query for the evaluated version of that camera, within the current context. Annoying part of this change is that we now need to pass depsgraph in lots of places. Which is rather annoying. Alternative would be to cache evaluated camera in viewport itself, but then it makes it annoying to keep things in sync. Not sure if there is nicer solution here. Reviewers: dfelinto, campbellbarton, mont29 Subscribers: dragoneex Differential Revision: https://developer.blender.org/D3007
Diffstat (limited to 'source/blender/editors/include/ED_gpencil.h')
-rw-r--r--source/blender/editors/include/ED_gpencil.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index 7e384e0056b..3ea754b242c 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -35,6 +35,7 @@
struct ID;
struct ListBase;
struct bContext;
+struct Depsgraph;
struct ScrArea;
struct ARegion;
struct View3D;
@@ -152,6 +153,7 @@ void ED_gpencil_draw_view2d(const struct bContext *C, bool onlyv2d);
void ED_gpencil_draw_view3d(struct wmWindowManager *wm,
struct Scene *scene,
struct ViewLayer *view_layer,
+ const struct Depsgraph *depsgraph,
struct View3D *v3d,
struct ARegion *ar,
bool only3d);