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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 11:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 13:32:38 +0300
commit928becec60d16880838dd756cc8b6b5ee73f9b2d (patch)
treea54a8038c357c20d7b88a52d065b0f487480597d /source/blender/editors/include/ED_image.h
parent5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff)
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/editors/include/ED_image.h')
-rw-r--r--source/blender/editors/include/ED_image.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index ba5a6a8a339..5bd806b3dbf 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -71,9 +71,6 @@ void ED_space_image_scopes_update(const struct bContext *C,
void ED_space_image_paint_update(struct Main *bmain,
struct wmWindowManager *wm,
struct Scene *scene);
-void ED_space_image_uv_sculpt_update(struct Main *bmain,
- struct wmWindowManager *wm,
- struct Scene *scene);
void ED_image_get_uv_aspect(struct Image *ima, struct ImageUser *iuser, float *aspx, float *aspy);
void ED_image_mouse_pos(struct SpaceImage *sima,