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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-23 02:17:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-23 02:17:07 +0400
commit6bc2d572350c4bb86d81118813dd0fded7cd17e6 (patch)
tree2ef5263a732bff8d7c820bc9af42aa624941a7bc /source/blender/editors/include/ED_image.h
parent3f8a146a1e44e4903b0a99608106b5a911bd4166 (diff)
Fix #35449: image sequences to drive e.g. particle length or used in modifiers
were no properly updating when rendering animations. The render engine was only updating the image user current frame on images used by material textures. Now moved the function that updates all from the editors to blenkernel level and do it on all frame changes.
Diffstat (limited to 'source/blender/editors/include/ED_image.h')
-rw-r--r--source/blender/editors/include/ED_image.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index 11b8aa5e60a..bdc5cbdbefe 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -75,9 +75,6 @@ int ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *s
int ED_space_image_maskedit_poll(struct bContext *C);
int ED_space_image_maskedit_mask_poll(struct bContext *C);
-/* UI level image (texture) updating... render calls own stuff (too) */
-void ED_image_update_frame(const struct Main *mainp, int cfra);
-
void ED_image_draw_info(struct Scene *scene, struct ARegion *ar, int color_manage, int use_default_view, int channels, int x, int y,
const unsigned char cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf);