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authorTon Roosendaal <ton@blender.org>2010-02-13 16:09:30 +0300
committerTon Roosendaal <ton@blender.org>2010-02-13 16:09:30 +0300
commitb673f7318c9733f009acfae1b640ca14eec79047 (patch)
tree15c34a90d192b91a3f52b562fdbed0abd413e12b /source/blender/editors/include/ED_image.h
parentc1ee920db648af27a7912c997b270d2ed2fdf293 (diff)
Added support for animated texture draw, GLSL textures.
Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits.
Diffstat (limited to 'source/blender/editors/include/ED_image.h')
-rw-r--r--source/blender/editors/include/ED_image.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index c7edec251b0..7bf0c284c9b 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -56,6 +56,9 @@ int ED_space_image_show_paint(struct SpaceImage *sima);
int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
int ED_space_image_show_uvshadow(struct SpaceImage *sima, struct Object *obedit);
+/* UI level image (texture) updating... render calls own stuff (too) */
+void ED_image_update_frame(const struct bContext *C);
+
/* image_render.c, export for screen_ops.c, render operator */
void ED_space_image_output(struct bContext *C);