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authorMike Erwin <significant.bit@gmail.com>2017-02-11 08:24:59 +0300
committerMike Erwin <significant.bit@gmail.com>2017-02-11 08:24:59 +0300
commitbbc31e89292d918f5d1a69ad6b43a68adb8a509d (patch)
tree2b159d966f1ff52eb5ffcc5f1cdf62e2c2c1fd43 /source/blender/editors/include/ED_keyframes_draw.h
parenta161d45cfb6de45c5227f4bfc5161f5567c25e6c (diff)
OpenGL: draw keyframe markers as point sprites
Also some conversion to new imm mode (T49043). Multiple editors affected. We could push this even further & draw all keyframes in an editor with a single draw call. Something is strange with keyframe markers in blender2.8 -- they're not showing up before or after this commit. They do appear in master. This commit probably needs some follow-up work after keyframes are showing again. Better to share this code now instead of sitting on it.
Diffstat (limited to 'source/blender/editors/include/ED_keyframes_draw.h')
-rw-r--r--source/blender/editors/include/ED_keyframes_draw.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_keyframes_draw.h b/source/blender/editors/include/ED_keyframes_draw.h
index c478a8b17e5..8eef016a846 100644
--- a/source/blender/editors/include/ED_keyframes_draw.h
+++ b/source/blender/editors/include/ED_keyframes_draw.h
@@ -108,8 +108,10 @@ typedef enum eKeyframeShapeDrawOpts {
KEYFRAME_SHAPE_BOTH
} eKeyframeShapeDrawOpts;
-/* draw simple diamond-shape keyframe (with OpenGL) */
-void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel, short key_type, short mode, float alpha);
+/* draw simple diamond-shape keyframe */
+/* caller should set up vertex format, bind GPU_SHADER_KEYFRAME_DIAMOND, immBegin(PRIM_POINTS, n), then call this n times */
+void draw_keyframe_shape(float x, float y, float size, bool sel, short key_type, short mode, float alpha,
+ unsigned int pos_id, unsigned int size_id, unsigned int color_id, unsigned int outline_color_id);
/* ******************************* Methods ****************************** */