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authorJoshua Leung <aligorith@gmail.com>2009-07-18 11:11:37 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-18 11:11:37 +0400
commit169a87cb0b51b29a01274db6b106e9a8d0cca8ac (patch)
treebcf94c4d40be36d71b3553e20bdd20354d49eba6 /source/blender/editors/include/ED_keyframes_draw.h
parent43ac3aebf3da8e09bd584786b0f845b958a53ad5 (diff)
2.5 - Optimisations for Keyframe Drawing in DopeSheet
Keyframes are now prepared for drawing by being added to a binary-tree structure instead of using insertion-sort on a Double-Linked List. This gives rather significant improvements on a few bad cases (*). I've implemented a basic Red-Black Tree whose nodes/data-structures can also be used as a simple Double-Linked List (ListBase) for this purpose. The implementation of this tree currently does not have support for removing individual nodes, since such capabilities aren't needed yet. Stats (using keyframes from an imported .bvh animation file): * When only the keyframes are drawn (i.e. long keyframes are not identified), the time needed to draw the DopeSheet region 10 times went down from 4000ms to about 300ms. * When long keyframes are considered as well, the same test has gone from 6000ms to 3000ms. There is still a bottleneck there that I haven't been able to remove yet (an attempt at this made the runtimes go through the roof - 32000 ms for the test done here). Assorted Notes: * Added missing headers for some files * Fixed profiling flags for mingw. There was an extra space which prevented the sound-code from compiling.
Diffstat (limited to 'source/blender/editors/include/ED_keyframes_draw.h')
-rw-r--r--source/blender/editors/include/ED_keyframes_draw.h40
1 files changed, 29 insertions, 11 deletions
diff --git a/source/blender/editors/include/ED_keyframes_draw.h b/source/blender/editors/include/ED_keyframes_draw.h
index 63adcf39c12..e940aaed36e 100644
--- a/source/blender/editors/include/ED_keyframes_draw.h
+++ b/source/blender/editors/include/ED_keyframes_draw.h
@@ -17,12 +17,12 @@
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * The Original Code is Copyright (C) (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
* The Original Code is: all of this file.
*
- * Contributor(s): none yet.
+ * Contributor(s): Joshua Leung (full recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
@@ -41,13 +41,23 @@ struct ListBase;
struct bGPDlayer;
struct Scene;
struct View2D;
+struct DLRBT_Tree;
/* ****************************** Base Structs ****************************** */
/* Keyframe Column Struct */
typedef struct ActKeyColumn {
+ /* ListBase linkage */
struct ActKeyColumn *next, *prev;
- short sel, handle_type;
+
+ /* sorting-tree linkage */
+ struct ActKeyColumn *left, *right; /* 'children' of this node, less than and greater than it (respectively) */
+ struct ActKeyColumn *parent; /* parent of this node in the tree */
+ char tree_col; /* DLRB_BLACK or DLRB_RED */
+
+ /* keyframe info */
+ char sel;
+ short handle_type;
float cfra;
/* only while drawing - used to determine if long-keyframe needs to be drawn */
@@ -57,8 +67,17 @@ typedef struct ActKeyColumn {
/* 'Long Keyframe' Struct */
typedef struct ActKeyBlock {
+ /* ListBase linkage */
struct ActKeyBlock *next, *prev;
- short sel, handle_type;
+
+ /* sorting-tree linkage */
+ struct ActKeyBlock *left, *right; /* 'children' of this node, less than and greater than it (respectively) */
+ struct ActKeyBlock *parent; /* parent of this node in the tree */
+ char tree_col; /* DLRB_BLACK or DLRB_RED */
+
+ /* key-block info */
+ char sel;
+ short handle_type;
float val;
float start, end;
@@ -67,7 +86,6 @@ typedef struct ActKeyBlock {
short totcurve;
} ActKeyBlock;
-
/* *********************** Keyframe Drawing ****************************** */
/* options for keyframe shape drawing */
@@ -94,12 +112,12 @@ void draw_scene_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Scene
void draw_gpl_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPDlayer *gpl, float ypos);
/* Keydata Generation */
-void fcurve_to_keylist(struct AnimData *adt, struct FCurve *fcu, ListBase *keys, ListBase *blocks);
-void agroup_to_keylist(struct AnimData *adt, struct bActionGroup *agrp, ListBase *keys, ListBase *blocks);
-void action_to_keylist(struct AnimData *adt, struct bAction *act, ListBase *keys, ListBase *blocks);
-void ob_to_keylist(struct bDopeSheet *ads, struct Object *ob, ListBase *keys, ListBase *blocks);
-void scene_to_keylist(struct bDopeSheet *ads, struct Scene *sce, ListBase *keys, ListBase *blocks);
-void gpl_to_keylist(struct bDopeSheet *ads, struct bGPDlayer *gpl, ListBase *keys, ListBase *blocks);
+void fcurve_to_keylist(struct AnimData *adt, struct FCurve *fcu, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
+void agroup_to_keylist(struct AnimData *adt, struct bActionGroup *agrp, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
+void action_to_keylist(struct AnimData *adt, struct bAction *act, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
+void ob_to_keylist(struct bDopeSheet *ads, struct Object *ob, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
+void scene_to_keylist(struct bDopeSheet *ads, struct Scene *sce, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
+void gpl_to_keylist(struct bDopeSheet *ads, struct bGPDlayer *gpl, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
#endif /* ED_KEYFRAMES_DRAW_H */