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authorJoshua Leung <aligorith@gmail.com>2009-09-19 04:18:42 +0400
committerJoshua Leung <aligorith@gmail.com>2009-09-19 04:18:42 +0400
commit8ab24bb2c2f38f3d52c985d83cf691274fa0d6f0 (patch)
tree1227107d3b7c474cddd294180409e71e66eb9b14 /source/blender/editors/include/ED_keyframes_draw.h
parentad07133e531b4f1eb81cdd5086d1f769e971d606 (diff)
2.5 - Pose Enhancement Tools
This commit restores the 'Relax Pose' tool, and also introduces two others: 'Push Pose' and 'Pose Breakdowner'. Be aware that this commit is just the initial starting point, with some parts yet to be done. A short description of these tools follows: * Relax Pose (Alt-E) - makes the current pose more like the poses on either side of it * Push Pose (Ctrl-E) - exaggerates the current pose * Breakdowner (Shift-E)[not working yet] - when this works, it will allow for interactive selection of a good in-between pose to act as a breakdown. Todo's: * Connect up the 'percentage' slider in the operator settings to allow these effects to be dialed in/out, exaggerating/relaxing/moveing-between-keyframes by varying degrees until the desired effect is reached. * Allow these effects to be interactively dialed in/out. The idea is to use the mouse to interactively set the percentage slider value initially, then use the percentage slider to tweak later. * Figure out why breakdown breaks down
Diffstat (limited to 'source/blender/editors/include/ED_keyframes_draw.h')
-rw-r--r--source/blender/editors/include/ED_keyframes_draw.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_keyframes_draw.h b/source/blender/editors/include/ED_keyframes_draw.h
index 0969398f1e2..51d7c664fba 100644
--- a/source/blender/editors/include/ED_keyframes_draw.h
+++ b/source/blender/editors/include/ED_keyframes_draw.h
@@ -119,5 +119,9 @@ void ob_to_keylist(struct bDopeSheet *ads, struct Object *ob, struct DLRBT_Tree
void scene_to_keylist(struct bDopeSheet *ads, struct Scene *sce, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
void gpl_to_keylist(struct bDopeSheet *ads, struct bGPDlayer *gpl, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
+/* Keyframe Finding */
+ActKeyColumn *cfra_find_actkeycolumn(ActKeyColumn *ak, float cframe);
+ActKeyColumn *cfra_find_nearest_next_ak(ActKeyColumn *ak, float cframe, short next);
+
#endif /* ED_KEYFRAMES_DRAW_H */