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authorJoshua Leung <aligorith@gmail.com>2010-03-25 14:34:18 +0300
committerJoshua Leung <aligorith@gmail.com>2010-03-25 14:34:18 +0300
commitb88278b62b676765c03a94dd739ace73b582cea7 (patch)
tree1c5b0bc210aa0e38f91e49946bd35089f0192036 /source/blender/editors/include/ED_keyframing.h
parent57b2ea62ab6f2f8e6dbd8cd51be0ef93b65ef34a (diff)
More assorted Keying Sets changes for Cessen (mainly api stuff):
* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit) * KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with ks.type_info * Added ks.remove_all_paths() function to remove all the paths for a Keying Set. --- These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing: <code> ks = bpy.context.scene.active_keying_set if ks.absolute==False and ks.type_info: ksi = ks.type_info # remove existing paths to fill with new ks.remove_all_paths() # check if Keying Set can be used in current context if ksi.poll(bpy.context): # call iterator() which calls generate() and re-populates paths list ksi.iterator(bpy.context, ks) </code> And then, once this has been done, the paths that the Keying Set will operate on can be accessed as <code> paths = bpy.context.scene.active_keying_set.paths </code>
Diffstat (limited to 'source/blender/editors/include/ED_keyframing.h')
-rw-r--r--source/blender/editors/include/ED_keyframing.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h
index 92e9c541b6a..86a1f5c4031 100644
--- a/source/blender/editors/include/ED_keyframing.h
+++ b/source/blender/editors/include/ED_keyframing.h
@@ -193,6 +193,9 @@ struct KeyingSet *ANIM_scene_get_active_keyingset(struct Scene *scene);
/* Get the index of the Keying Set provided, for the given Scene */
int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks);
+/* Create (and show) a menu containing all the Keying Sets which can be used in the current context */
+void ANIM_keying_sets_menu_setup(struct bContext *C, char title[], char op_name[]);
+
/* Check if KeyingSet can be used in the current context */
short ANIM_keyingset_context_ok_poll(struct bContext *C, struct KeyingSet *ks);