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authorJoshua Leung <aligorith@gmail.com>2009-07-08 09:00:10 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-08 09:00:10 +0400
commitbe5293d3ad38ba5f9f32ac8585d012bc44a9e684 (patch)
tree34cb07a2e3271dd4b9d1b6a430fd46ae95036755 /source/blender/editors/include/ED_keyframing.h
parent823bf891a113cc0d1893706cf374aceec2715b8f (diff)
NLA SoC: Influence/Time properties for strips can now be animated
* These settings can now be edited + keyframed (using IKEY over the button only for now... other cases will fail) * Reshuffled some of the keyframing code to make this sort of thing easier to do. Also, restored corrections for NLA-mapping when inserting/removing keyframes. TODOS: * animation editors don't show these keyframes yet * the buttons don't change colour yet to reflect this state. How to do this efficiently? * allow keyframing of these in more places * more robust UI handling for this.
Diffstat (limited to 'source/blender/editors/include/ED_keyframing.h')
-rw-r--r--source/blender/editors/include/ED_keyframing.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h
index 9d063910aa9..ffebb42ce99 100644
--- a/source/blender/editors/include/ED_keyframing.h
+++ b/source/blender/editors/include/ED_keyframing.h
@@ -43,6 +43,9 @@ struct bConstraint;
struct bContext;
struct wmOperatorType;
+struct PointerRNA;
+struct PropertyRNA;
+
/* ************ Keyframing Management **************** */
/* Get (or add relevant data to be able to do so) the Active Action for the given
@@ -71,6 +74,16 @@ void insert_vert_fcurve(struct FCurve *fcu, float x, float y, short flag);
/* -------- */
+/* Secondary Keyframing API calls:
+ * Use this to insert a keyframe using the current value being keyframed, in the
+ * nominated F-Curve (no creation of animation data performed). Returns success.
+ */
+short insert_keyframe_direct(struct PointerRNA ptr, struct PropertyRNA *prop, struct FCurve *fcu, float cfra, short flag);
+
+
+
+/* -------- */
+
/* Main Keyframing API calls:
* Use this to create any necessary animation data, and then insert a keyframe
* using the current value being keyframed, in the relevant place. Returns success.