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authorJoshua Leung <aligorith@gmail.com>2009-10-08 10:39:45 +0400
committerJoshua Leung <aligorith@gmail.com>2009-10-08 10:39:45 +0400
commitda698657cee0500f1f0cff6d4340e016dd34a94e (patch)
tree4266237eafed85cdc122da80696bc577642c8f2e /source/blender/editors/include/ED_keyframing.h
parent6e43a69a8d3dc88594df6f0d15686cad8e7e6646 (diff)
Keying Sets - Bugfixes + Auto-Keyframing
* Added a new option for Auto-Keyframing which makes it only insert keyframes for the items included in the active Keying Set. This only works for Transform Auto-Keyframing so far (other tools will get it added later). The option is disabled by default. * Fixed bug where adding an 'entire' array to some KeyingSet would only start from the index of the button that the mouse was over at the time * Made some UI tweaks for Keying Sets buttons (still heaps of missing options there).
Diffstat (limited to 'source/blender/editors/include/ED_keyframing.h')
-rw-r--r--source/blender/editors/include/ED_keyframing.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h
index 2b41cb5c9db..802ceff1c07 100644
--- a/source/blender/editors/include/ED_keyframing.h
+++ b/source/blender/editors/include/ED_keyframing.h
@@ -135,6 +135,12 @@ struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, cha
/* Initialise builtin KeyingSets on startup */
void init_builtin_keyingsets(void);
+
+/* -------- */
+
+/* Get the active KeyingSet for the given scene */
+struct KeyingSet *ANIM_scene_get_active_keyingset(struct Scene *scene);
+
/* ************ Drivers ********************** */
/* Returns whether there is a driver in the copy/paste buffer to paste */