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authorJoshua Leung <aligorith@gmail.com>2009-02-12 04:11:29 +0300
committerJoshua Leung <aligorith@gmail.com>2009-02-12 04:11:29 +0300
commit9733eebd60237a841f1876557c55b78e353ae961 (patch)
tree522aad12ea9d1f50e3c5b9e96ca9a75f9e6ac00c /source/blender/editors/include/ED_keyframing.h
parent9ad8f1cf6a1911516ebf48e268995bc0357ecf2c (diff)
KeyingSets: More work on preparing the UI
KeyingSets can now be added/removed. Next up, the code for the operators to add items to Keying Sets.
Diffstat (limited to 'source/blender/editors/include/ED_keyframing.h')
-rw-r--r--source/blender/editors/include/ED_keyframing.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h
index e7441188fc3..d310066c999 100644
--- a/source/blender/editors/include/ED_keyframing.h
+++ b/source/blender/editors/include/ED_keyframing.h
@@ -84,7 +84,7 @@ short deletekey(struct ID *id, const char group[], const char rna_path[], int ar
/* Generate menu of KeyingSets */
-char *ANIM_build_keyingsets_menu(struct ListBase *list);
+char *ANIM_build_keyingsets_menu(struct ListBase *list, short for_edit);
/* Main Keyframe Management operators:
* These handle keyframes management from various spaces. They will handle the menus