diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2021-04-20 18:12:12 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-04-22 11:33:07 +0300 |
commit | 7192ab614b49258cdbd70a9f020f3566a4e0c0a6 (patch) | |
tree | 5bd95726b6d256476aec1afd2c7a5d7c97af026b /source/blender/editors/include/ED_keyframing.h | |
parent | 91c652e39aa2bdd0136e209bc1c5b4272db3838e (diff) |
Animation: add "LocRotScaleCProp" keying set
Add a keying set that includes location, rotation, scale, and custom
properties.
The keying set is intentionally not based on the "Whole Character"
keying set. Instead, it is generic enough to be used in both object and
pose animation, making it possible to quickly switch between animating
characters and props without switching keying sets.
This is, according to @rikkert, what the Blender Studio animators need
99.9% of the time.
Diffstat (limited to 'source/blender/editors/include/ED_keyframing.h')
-rw-r--r-- | source/blender/editors/include/ED_keyframing.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h index 12d6f1fce54..179c9d5b30d 100644 --- a/source/blender/editors/include/ED_keyframing.h +++ b/source/blender/editors/include/ED_keyframing.h @@ -511,6 +511,7 @@ bool ED_autokeyframe_property(struct bContext *C, #define ANIM_KS_ROTATION_ID "Rotation" #define ANIM_KS_SCALING_ID "Scaling" #define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale" +#define ANIM_KS_LOC_ROT_SCALE_CPROP_ID "LocRotScaleCProp" #define ANIM_KS_AVAILABLE_ID "Available" #define ANIM_KS_WHOLE_CHARACTER_ID "WholeCharacter" #define ANIM_KS_WHOLE_CHARACTER_SELECTED_ID "WholeCharacterSelected" |