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authorBastien Montagne <montagne29@wanadoo.fr>2012-03-08 18:04:06 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-03-08 18:04:06 +0400
commita80b7d612947e1d26b10165a37bb603dae527afd (patch)
tree7a575b2f99b093e43d50d9322f8d1c50477b0fa6 /source/blender/editors/include/ED_keyframing.h
parenta5f2db9992327764126ee7f275294d1f0699a26a (diff)
Fixing several issues with keyingsets:
*Add a new idname to keyingsets, keeping name as label-only (using same string for both made lookup fail when using i18n other than english, as it tried to compare an untranslated static string id against a translated RNA name). Also adding a description string (can be helpful with custom keyingsets, imho). *Fixed a few other bugs related to that area (namely, you can’t deselect current keyingset from the shift-ctrl-alt-I popup menu, and insert/delete key ops were using a rather strange way to get chosen custom keyingset…). *Fixed UI code so that it always uses (RNA) enum, and simplified menu-creation code.
Diffstat (limited to 'source/blender/editors/include/ED_keyframing.h')
-rw-r--r--source/blender/editors/include/ED_keyframing.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h
index 63c0511e6b3..a70be6dfb54 100644
--- a/source/blender/editors/include/ED_keyframing.h
+++ b/source/blender/editors/include/ED_keyframing.h
@@ -132,10 +132,12 @@ typedef struct KeyingSetInfo {
struct KeyingSetInfo *next, *prev;
/* info */
- /* identifier so that user can hook this up to a KeyingSet */
- char name[64];
/* identifier used for class name, which KeyingSet instances reference as "Typeinfo Name" */
char idname[64];
+ /* identifier so that user can hook this up to a KeyingSet (used as label). */
+ char name[64];
+ /* short help/description. */
+ char description[240]; /* RNA_DYN_DESCR_MAX */
/* keying settings */
short keyingflag;
@@ -208,9 +210,6 @@ int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks);
/* Get Keying Set to use for Auto-Keyframing some transforms */
struct KeyingSet *ANIM_get_keyingset_for_autokeying(struct Scene *scene, const char *tranformKSName);
-/* Create (and show) a menu containing all the Keying Sets which can be used in the current context */
-void ANIM_keying_sets_menu_setup(struct bContext *C, const char title[], const char op_name[]);
-
/* Dynamically populate an enum of Keying Sets */
struct EnumPropertyItem *ANIM_keying_sets_enum_itemf(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop, int *free);