diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-12-14 15:09:20 +0300 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2009-12-14 15:09:20 +0300 |
commit | b1a39375e5f57723baeb4004a53219f2ecb1181a (patch) | |
tree | ab45e56a63fc3daa2cac22439082f5f04db56e87 /source/blender/editors/include/ED_keyframing.h | |
parent | 96df285ff6658b6e65b9aac3e65c506e11913e2d (diff) |
Keyframing Bugfixes and Feature Requests:
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.
* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.
* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1
* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
Diffstat (limited to 'source/blender/editors/include/ED_keyframing.h')
-rw-r--r-- | source/blender/editors/include/ED_keyframing.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h index 45a62ee7bcb..d16cfe540ea 100644 --- a/source/blender/editors/include/ED_keyframing.h +++ b/source/blender/editors/include/ED_keyframing.h @@ -49,6 +49,13 @@ struct PropertyRNA; /* ************ Keyframing Management **************** */ +/* Get the active settings for keyframing settings from context (specifically the given scene) + * - incl_mode: include settings from keyframing mode in the result (i.e. replace only) + */ +short ANIM_get_keyframing_flags(struct Scene *scene, short incl_mode); + +/* -------- */ + /* Get (or add relevant data to be able to do so) the Active Action for the given * Animation Data block, given an ID block where the Animation Data should reside. */ |