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authorCampbell Barton <ideasman42@gmail.com>2018-07-15 00:16:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 00:16:34 +0300
commitcd1600413246a62156441f6e7910489b19ae5a28 (patch)
treec8e55d1235eaa441a0bffe5ccc1480f6a180c41c /source/blender/editors/include/ED_manipulator_library.h
parentfc7c934cfc00bd58f5cb6114bc9ca1e2e07564e1 (diff)
WM: rename files, manipulator -> gizmo
Edit doxy files and header guards only.
Diffstat (limited to 'source/blender/editors/include/ED_manipulator_library.h')
-rw-r--r--source/blender/editors/include/ED_manipulator_library.h222
1 files changed, 0 insertions, 222 deletions
diff --git a/source/blender/editors/include/ED_manipulator_library.h b/source/blender/editors/include/ED_manipulator_library.h
deleted file mode 100644
index fca0f5c8806..00000000000
--- a/source/blender/editors/include/ED_manipulator_library.h
+++ /dev/null
@@ -1,222 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file ED_manipulator_library.h
- * \ingroup wm
- *
- * \name Generic Manipulators.
- *
- * This is exposes pre-defined manipulators for re-use.
- */
-
-
-#ifndef __ED_MANIPULATOR_LIBRARY_H__
-#define __ED_MANIPULATOR_LIBRARY_H__
-
-/* initialize manipulators */
-void ED_manipulatortypes_arrow_2d(void);
-void ED_manipulatortypes_arrow_3d(void);
-void ED_manipulatortypes_button_2d(void);
-void ED_manipulatortypes_cage_2d(void);
-void ED_manipulatortypes_cage_3d(void);
-void ED_manipulatortypes_dial_3d(void);
-void ED_manipulatortypes_grab_3d(void);
-void ED_manipulatortypes_facemap_3d(void);
-void ED_manipulatortypes_primitive_3d(void);
-
-struct wmManipulator;
-struct wmManipulatorGroup;
-
-
-/* -------------------------------------------------------------------- */
-/* Shape Presets
- *
- * Intended to be called by custom draw functions.
- */
-
-/* manipulator_library_presets.c */
-void ED_manipulator_draw_preset_box(
- const struct wmManipulator *mpr, float mat[4][4], int select_id);
-void ED_manipulator_draw_preset_arrow(
- const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id);
-void ED_manipulator_draw_preset_circle(
- const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id);
-void ED_manipulator_draw_preset_facemap(
- const struct bContext *C, const struct wmManipulator *mpr, struct Scene *scene,
- struct Object *ob, const int facemap, int select_id);
-
-
-/* -------------------------------------------------------------------- */
-/* 3D Arrow Manipulator */
-
-enum {
- ED_MANIPULATOR_ARROW_STYLE_NORMAL = 0,
- ED_MANIPULATOR_ARROW_STYLE_CROSS = 1,
- ED_MANIPULATOR_ARROW_STYLE_BOX = 2,
- ED_MANIPULATOR_ARROW_STYLE_CONE = 3,
-};
-
-/* transform */
-enum {
- /* inverted offset during interaction - if set it also sets constrained below */
- ED_MANIPULATOR_ARROW_XFORM_FLAG_INVERTED = (1 << 3),
- /* clamp arrow interaction to property width */
- ED_MANIPULATOR_ARROW_XFORM_FLAG_CONSTRAINED = (1 << 4),
-};
-
-/* draw_options */
-enum {
- /* Show arrow stem. */
- ED_MANIPULATOR_ARROW_DRAW_FLAG_STEM = (1 << 0),
-};
-
-void ED_manipulator_arrow3d_set_ui_range(struct wmManipulator *mpr, const float min, const float max);
-void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *mpr, const float range_fac);
-
-/* -------------------------------------------------------------------- */
-/* 2D Arrow Manipulator */
-
-/* none */
-
-/* -------------------------------------------------------------------- */
-/* Cage Manipulator */
-
-enum {
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE = (1 << 0), /* Translates */
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE = (1 << 1), /* Rotates */
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE = (1 << 2), /* Scales */
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Scales uniformly */
- ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED = (1 << 4), /* Negative scale allowed */
-};
-
-/* draw_style */
-enum {
- ED_MANIPULATOR_CAGE2D_STYLE_BOX = 0,
- ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE = 1,
-};
-
-/* draw_options */
-enum {
- /** Draw a central handle (instead of having the entire area selectable)
- * Needed for large rectangles that we don't want to swallow all events. */
- ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE = (1 << 0),
-};
-
-/** #wmManipulator.highlight_part */
-enum {
- ED_MANIPULATOR_CAGE2D_PART_TRANSLATE = 0,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X = 1,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X = 2,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y = 3,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y = 4,
- /* Corners */
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y = 5,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y = 6,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y = 7,
- ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y = 8,
-
- ED_MANIPULATOR_CAGE2D_PART_ROTATE = 9,
-};
-
-/** #wmManipulator.highlight_part */
-enum {
- /* ordered min/mid/max so we can loop over values (MIN/MID/MAX) on each axis. */
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z = 0,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MAX_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MIN_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MID_Z,
- ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z,
-
- ED_MANIPULATOR_CAGE3D_PART_TRANSLATE,
-
- ED_MANIPULATOR_CAGE3D_PART_ROTATE,
-};
-
-/* -------------------------------------------------------------------- */
-/* Dial Manipulator */
-
-/* draw_options */
-enum {
- ED_MANIPULATOR_DIAL_DRAW_FLAG_NOP = 0,
- ED_MANIPULATOR_DIAL_DRAW_FLAG_CLIP = (1 << 0),
- ED_MANIPULATOR_DIAL_DRAW_FLAG_FILL = (1 << 1),
- ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_MIRROR = (1 << 2),
- ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_START_Y = (1 << 3),
-};
-
-/* -------------------------------------------------------------------- */
-/* Grab Manipulator */
-
-/* draw_options */
-enum {
- ED_MANIPULATOR_GRAB_DRAW_FLAG_NOP = 0,
- /* only for solid shapes */
- ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL = (1 << 0),
- ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW = (1 << 1),
-};
-
-enum {
- ED_MANIPULATOR_GRAB_STYLE_RING_2D = 0,
- ED_MANIPULATOR_GRAB_STYLE_CROSS_2D = 1,
-};
-
-/* -------------------------------------------------------------------- */
-/* Button Manipulator */
-
-enum {
- ED_MANIPULATOR_BUTTON_SHOW_OUTLINE = (1 << 0),
- /**
- * Draw a line from the origin to the offset (similar to an arrow)
- * sometimes needed to show what the button edits.
- */
- ED_MANIPULATOR_BUTTON_SHOW_HELPLINE = (1 << 1),
-};
-
-
-/* -------------------------------------------------------------------- */
-/* Primitive Manipulator */
-
-enum {
- ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
-};
-
-#endif /* __ED_MANIPULATOR_LIBRARY_H__ */